13:08, 7 October 2010 Custom Envelope (hist) [860 bytes] Zephod(Talk | contribs)(Created page with '=Custom Envelope= ==Introduction== The custom envelope is the big brother of the regular envelope. Use the left mouse button to draw the curve of your liking. Use the right…')
13:03, 7 October 2010 Random (hist) [292 bytes] Zephod(Talk | contribs)(Created page with '=Random= ==Introduction== The random block changes its value every time a note is triggered. It does this separately for every voice currently playing. ==Usage== The random block…')
13:01, 7 October 2010 External Knob (hist) [182 bytes] Zephod(Talk | contribs)(Created page with '=External Knob= ==Introduction== Blok provides 8 external knobs per patch. You can use these from within your sequencer to automate parameter sweeps! ==Usage== *Connect knob *Twi…')
05:11, 7 October 2010 Impulse (hist) [378 bytes] Zephod(Talk | contribs)(Created page with '=Impulse= ==Introduction== The impulse generates a 1 sample spike on every pressed note. ==Parameters== *Amplitude ==Inputs== *Amplitude modulation input. ===Amplitude modulation…')
05:08, 7 October 2010 Hyper Oscillator (hist) [1,170 bytes] Zephod(Talk | contribs)(Created page with '=Hyper Oscillator= ==Introduction== The Hyper Oscillator is a small package containing up to 7 detuned oscillators. The spread and diffuse parameters control the number of oscill…')
05:04, 7 October 2010 Noise (hist) [586 bytes] Zephod(Talk | contribs)(Created page with '=Noise= ==Introduction== The noise generator generates a constant source of whitenoise. ==Parameters== *Amplitude ==Inputs== *Amplitude modulation input. ===Amplitude modulation …')
04:55, 7 October 2010 Oscillator (hist) [903 bytes] Zephod(Talk | contribs)(Created page with 'Oscillators are the main ingredient of most synthesizers. They change their pitch according to the note you play.')
22:05, 28 March 2010 Synth brass (hist) [395 bytes] Zephod(Talk | contribs)(Created page with '== Designing Brass-alike sounds== === the synthesizer way === Brass sounds are famously constructed using various FM setups. (Yamaha DX7 was often used) Some general guideline…')
22:02, 28 March 2010 Bass (hist) [440 bytes] Zephod(Talk | contribs)(Created page with '== Designing Bass sounds == Bass sounds generally have lots of low frequencies. Overlapping them will give a lot of rumble, so try to avoid reverb/chorus/long envelopes. To ad…')
21:58, 28 March 2010 Lead sounds (hist) [329 bytes] Zephod(Talk | contribs)(Created page with 'Lead sounds tend to be simple + clear sounds, so try to keep the number of oscillators to a minimum. Also: lead sounds tend to be in the "center stage" in the spectrum -> low-mi…')
23:21, 6 March 2010 Fixed Oscillator (hist) [261 bytes] BorniPI(Talk | contribs)(Created page with 'The fixed oscillator does not change its pitch when you play a note. This makes it useful for AM, percussion or special effects.')
22:56, 3 December 2009 Visual C++ runtime (hist) [513 bytes] Duplofenac(Talk | contribs)(maybe a terse discription of why one might install such things could be added by the author)
22:50, 29 November 2009 Running blok on Wine (hist) [221 bytes] Zephod(Talk | contribs)(Created page with '=Running blok on Wine= *Make sure the visual studio 2008 runtime is installed. *Make sure there is Gdiplus support. *Make sure to have the core-fonts package. [Blok] uses Arial …')
21:48, 28 November 2009 Physical modeling synthesis (hist) [898 bytes] Duplofenac(Talk | contribs)(Created page with 'physical modelling means that you set up a simulation of a desired sound by paying attention to the properties of the object that generates the sound.')
15:37, 27 November 2009 Vocal & Choir (hist) [965 bytes] Zephod(Talk | contribs)(Created page with '=Vocal & Choir sounds= To simulate singing voices, you first need to take a (grossly oversimplified) look at the human sound reproduction stages. We have: * some envelopes + …')
16:07, 24 November 2009 Current Development (hist) [1,905 bytes] Zephod(Talk | contribs)(Created page with '[BLOK] is still under active development, aiming for a commercial release of the VST as soon as possible. Zephod works using the following priorities: * 1 Fix bugs. * 2 Make th…')