Elements of synthesis

From [BLOK] Wiki
Jump to: navigation, search

Synthesis can generally be split in to the following categories:

Contents

Audio signal Generation

Oscillators

  • Classic shapes (saw/pulse/triangle/sine)
  • Wavetable

Sample playback

  • Straight playback
  • Granular playback
  • Repitched playback

Physical models

  • Resonators

Control signal generation

Envelopes

  • Standard ADSR type
  • Extended ADSR (DADSTR)
  • Custom drawn shapes

LFOs

  • Standard shapes(saw, pulse, triangle, sine)
  • Keytracking pitch
  • Phase reset on key
  • Custom shapes
  • XY pad based bouncing

Note based signals

  • Velocity
  • Pitch
  • Aftertouch

Custom Controllers

  • Directly controlled by player/host

Pitchbend

  • Pitchbender from player/host

Modifying signals

Filters

  • Lowpass
  • Highpass
  • Bandpass
  • Bandreject
  • Notch
  • Equalizers
  • Comb filters
  • Fourier based (FFT)
  • Wavelet based
  • Mixed mode/strange filters

Waveshapers

  • Distortion
  • Limiters
  • Compressors
  • Expanders
  • Custom shapes

Signal Output

  • Mono Output
  • Stereo Output

Analysing signals

  • Scope
Personal tools